﻿using UnityEngine;
using System.Collections;

public class ClientMsgModel
{

    //发送内容
    public string massage;

    /// <summary>
    /// 发送的数据包内容
    /// </summary>
    /// <param name="massage"></param>
    public ClientMsgModel(string massage)
    {
        this.massage = massage;
    }
}
